attack
Deals Physical DMG equal to 100%50%60%70%80%90%100%110%120%130% of Boothill's ATK to a single target enemy.
skill
Forces Boothill and a single target enemy into the Standoff state. Boothill's Basic ATK gets Enhanced, and he cannot use his Skill, lasting for 2 turn(s). This duration reduces by 1 at the start of Boothill's every turn.
The enemy target in the Standoff becomes Taunted. When this enemy target/Boothill gets attacked by the other party in the Standoff, the DMG they receive increases by 28%15%17%18%20%21%23%24%26%28%30%32%33%35%36%38%/15%.
After this target is defeated or becomes Weakness Broken, Boothill gains 1 stack of Pocket Trickshot, then dispels the Standoff.
This Skill cannot regenerate Energy. After using this Skill, the current turn does not end.
ultimate
Applies Physical Weakness to a single target enemy, lasting for 2 turn(s).
Deals Physical DMG equal to 380%240%256%272%288%304%320%340%360%380%400%416%432%448%464%480% of Boothill's ATK to the target and delays their action by 39%30%31%32%33%34%35%36%38%39%40%41%42%43%44%45%.
talent
Each stack of Pocket Trickshot increases the Enhanced Basic Attack's Toughness Reduction by 50%, stacking up to 3 time(s).
If the target is Weakness Broken while the Enhanced Basic ATK is being used, based on the number of Pocket Trickshot stacks, deals Break DMG to this target equal to 66%35%39%42%46%49%53%57%61%66%70%74%77%81%84%88%/113%60%66%72%78%84%90%98%105%113%120%126%132%138%144%150%/159%85%94%102%111%119%127%138%149%159%170%179%187%196%204%213% of Boothill's Physical Break DMG. The max Toughness taken into account for this DMG cannot exceed 16 times the base Toughness Reduction of the Basic Attack "Skullcrush Spurs."
After winning the battle, Boothill can retain Pocket Trickshot for the next battle.
technique
After the Technique is used, when casting the Skill for the first time in the next battle, applies the same Physical Weakness to the target as the one induced by the Ultimate, lasting for 2 turn(s).