attack
Deals Wind DMG equal to 100%50%60%70%80%90%100%110%120%130% of Sampo's ATK to a single enemy.
skill
Deals Wind DMG equal to 53%28%31%34%36%39%42%46%49%53%56%59%62%64%67%70% of Sampo's ATK to a single enemy, and further deals DMG for 4 extra time(s), with each time dealing Wind DMG equal to 53%28%31%34%36%39%42%46%49%53%56%59%62%64%67%70% of Sampo's ATK to a random enemy.
ultimate
Deals Wind DMG equal to 152%96%102%109%115%122%128%136%144%152%160%166%173%179%186%192% of Sampo's ATK to all enemies, with a 100% base chance to increase the targets' DoT taken by 29%20%21%22%23%24%25%26%28%29%30%31%32%33%34%35% for 2 turn(s).
talent
Sampo's attacks have a 65% base chance to inflict Wind Shear for 3 turn(s).
Enemies inflicted with Wind Shear will take Wind DoT equal to 46%20%22%24%26%28%31%35%40%46%52%55%57%60%62%65% of Sampo's ATK at the beginning of each turn. Wind Shear can stack up to 5 time(s).
technique
After Sampo uses his Technique, enemies in a set area are inflicted with Blind for 10 second(s). Blinded enemies cannot detect your team.
When initiating combat against a Blinded enemy, there is a 100% fixed chance to delay all enemies' action by 25%.